![]() That said, if it becomes clear that its in the players best interest to always use it to get around the trade reduction, I'll certainly fix that. And last but not least it would also take up a limited starbase ability slots that I may wish to put to better use later. Things could also get complicated with several different players having starbases in the same gravity well, as the trade reduction would affect that planet for each trade starbase regardless of which player owned it. The limited starbase upgrade slots also mean you're already forced to give up something on the starbase to get that tradeport, so I felt its already fairly balanced. In addition to only having 1 starbase per planet, the trade port upgrade itself is really only used on uncolonizeable planets (to extend the trade chain), as its a lot more expensive than a standard trade port. I did think about that, and decided to leave them alone for now. Was this an oversight or was it intentional since you can only build one starbase per gravity well? However, I noticed that trade port upgrades on starbases don't reduce the gravity well's trade income like the trade ports do. It's no longer a matter of spamming every gravity well with trade ports. Project Equilibrium - For an awesome set of fun balance changes.Īlso check out the new Star Wars addon, Star Wars: Interregnum. Uzi's Sins Plus - Several planet textures and bonuses have been incorporated from it. ![]() Infinite Space - Main source of planet textures and other astronomy related changes, as well as some planet bonuses. Maelstrom - Awesome new planet module meshes Seleucia - For his thoughtful analysis and for allowing me to use some of his rebalanced abilities. ZombieRus5 - For getting channeling abilities to work correctly (after we ironed out a few bugs) and for his many hours of "experimental" modding that lead the rest of us realizing more things are possible than we thought. Sinperium - For making the phase probe mesh and good feedback. Genocyber - For his great looking Repair Drone model! SZ0 - A great modeler, several pieces of his work are used in this mod. IskatuMesk - For his awesome library of sound effects released to the community, a few of which are included in this mod, as well as particle forge advice. You must develop your planets wisely to get the most out of them.Ĭulture Matters - Don't underestimate the ugly stepchild of Sins anymore, its back with a vengeance!Ĭustomization - Play the game the way you want it with a growing library of optional minimods and enhanced mapmaker support!Īxel Dude - For his wonderful planet textures in the Infinite Space mod, most of which is included in E4X. New Random Events - For owners of the Rebellion Stellar Phenomenon expansion.Ĭivics Matter - Almost all civic structures have an impact on your Empire. New Artifacts and Bonuses - The fringes of your Empire hold great power if you know where to look. ![]() New Skyboxes - 12 unique skyboxes provide a fantastic backdrop to your conquest of space (Rebellion). Meticulously balanced for competitive play. New Planets - Your Empire will never look the same again. Ship Upgrades - Customize your capitalships and titans with unique upgrades (Rebellion). ![]() ![]() Random Encounters - Keep your eyes peeled when scouting, new challenges and opportunities await you in the depths of space.Įmbassies and Espionage - Friend or Foe, interacting with other Empires will never be the same again. Hero Units - Lead your race's champions into battle with their powerful new abilities to base your strategies off of. This mod will also attempt to address some other weaknesses of Vanilla Sins where possible, such as increasing race diversity or improving the AI.įaction Diversity - Exploit all new racial bonuses to crush your enemies. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding and will need to put more thought into developing their economies. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Its up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "e xplore, e xpand, e xploit, and e xterminate", Sins is much more focused on the exterminate than on the other three. Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. ![]()
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